lang.yml
This is the default lang.yml configuration.
# -----------------------------------------------------------------
# Welcome to the lang.yml file. Everything you see here is configurable.
#
# Terminology: A 'raid plan' is a proposal to raid another faction. It is created
# when a player runs '/fr raid <fac>' in the form of a gui.
# Terminology: A 'friendly raid' is the raid world that is created when two factions
# agree to raid each other.
#
# Contact: Kore Discord Tickets @KamikazeJAM
# -----------------------------------------------------------------
# This help message is shown to normal players.
# {prefix} is defined by the cmdHelpPrefix setting.
cmdHelp:
- "&6_____________.[ &2FriendlyRaid Help &6]._______________"
- "{prefix} raid &3<faction> &eInvite a faction to a friendly raid."
- "{prefix} forfeit &eLeave a friendly raid."
- "{prefix} counter &3confirm &eConfirm a counter schematic from ( %uploadsUrl% )"
- "{prefix} counter &3edit &eRemove counter schematics from your profile."
- "{prefix} setspawn &eSet your faction's spawn point in a friendly raid."
- "{prefix} list &eView active Friendly Raids."
- "{prefix} items &eReclaim items stored from joining a raid."
- "{prefix} setprofile &eReconfigure your counter profile during a tournament."
- "{prefix} rejoin &eRejoin a friendly raid after you left."
- "{prefix} top [page] &eView the top friendlyraid factions by wins."
# This help message is shown to admins.
# {prefix} is defined by the cmdHelpPrefix setting.
cmdHelpManage:
- "&6_____________.[ &2FriendlyRaid Help &6]._______________"
- "{prefix} raid &3<faction> &eInvite a faction to a friendly raid."
- "{prefix} forfeit &eLeave a friendly raid. (You cannot rejoin)"
- "{prefix} counter &3confirm &eConfirm a counter schematic from ( %uploadsUrl% )"
- "{prefix} counter &3edit &eRemove counter schematics from your profile."
- "{prefix} setspawn &eSet your faction's spawn point in a friendly raid."
- "{prefix} list &eView active Friendly Raids."
- "{prefix} items &eReclaim items stored from joining a raid."
- "{prefix} setprofile &eReconfigure your counter profile during a tournament."
- "{prefix} rejoin &eRejoin a friendly raid after you left."
- "{prefix} top [page] &eView the top friendlyraid factions by wins."
- "{prefix} reload &eReload the plugin config.yml"
- "{prefix} freeitems <set|add|view> &eManage free items given in a Friendly Raid."
- "{prefix} tournament <start|stop|view> &eManage tournament mode (will start immediately)."
# This string replaces {prefix} in the above help messages.
# Feel free to change the color here, that's about it.
# {stem} represents the command they used. Ex: /fraid or /f fr
cmdHelpPrefix: "&b{stem}"
# These messages are sent when a player uses a command incorrectly.
# {prefix} is defined by the cmdHelpPrefix setting.
cmdUsages:
counterConfirm: "{prefix} counter &3(confirm | edit)"
raid: "{prefix} raid &3<faction>"
spectate: "{prefix} spectate &3<faction>"
# The following settings are for friendlyraid subcommands.
# Feel free to edit them to your liking.
frCommand:
# /fr fetch
fetch:
# The message sent to a player running '/fr fetch' when there's nothing to grab.
failed: "&cCould not fetch a counter profile from the website."
# The message sent immediately after running '/fr fetch'
processing: "&aChecking the website for new counter profiles..."
# This message is sent for a versioning issue
version: "&cThe schematic you uploaded is not compatible with this server's version."
# /fr forfeit
forfeit:
# This message is sent to all raid players when a player forfeits.
forfeited: "&e&lF&6&lR - &f{name} has left the Friendly Raid! (forfeit)"
# /fr counters
counters:
# This hint message is sent when a player runs /fr counters.
hint:
# This is the text of the hint message.
# {url} is replaced with the url of the counters website.
text: "&9&lHint: &bYou can create a counter profile at {url}"
# This is the text displayed when a player hovers over the hint message.
hover: "Click To Visit!"
# This is the error sent to a player if they don't have a pending counter.
errorRequest: "&cYou need an active request from '{url}' to run this!"
# This is a generic error message if something goes wrong moving files.
errorUnknown: "&cAn error occurred while saving your profile."
# This is an error message for '/fr counter edit' if they have none.
errorNone: "&cThere are no counter profiles you can select (/fraid counter)"
# This is the success message after accepting a counter request.
saved: "&aSaved your counter profile, you can now use it in a Friendly Raid."
# /fr list
list:
# This is an error for when there are no raids to display on '/fr list'.
noRaidsMsg:
- " "
- "&e&lF&6&lR - &cThere are no active raids!"
- "&e&lF&6&lR - &c Start one with /f fr raid <faction>"
# This is the message sent in response to '/fr list'.
# The line containing <raids> will be completely replaced by the raids.
# The lines for raids are formed from the *raidFormat* setting.
message:
- " "
- "&e&lF&6&lR&7 - &fActive Friendly Raids"
- "<raids>"
# This is the format for each line in <raids> in the above message.
raidFormat: "&7 - &{relationCharToFac1}{fac1Tag} &7({fac1PlayerCount})&7 vs &{relationCharToFac2}{fac2Tag} &7({fac2PlayerCount}) &7({duration}) {spectateButton}"
# In *raidFormat* this replaces {spectateButton} with a clickable button.
spectateText: "&7(Click to Spectate)"
# This is the text displayed when hovering over the {spectateButton} button.
hoverText: "&7{cmd}"
# /fr raid
raid:
# This is the error for using '/fr raid' on your own faction.
errorSelf: "&cYou cannot friendlyraid your own faction!"
# This is the error for using '/fr raid' while in a raid.
errorAlready: "&cYour faction is already in a friendly raid!"
# This is the error for using '/fr raid' while the other fac is in a raid.
errorOtherAlready: "&cThe other faction is already in a friendly raid!"
# This is the error for using '/fr raid' on a null faction.
errorOtherNone: "&cThe other faction has no one to friendly raid!"
# This is the error for using '/fr raid' while your fac has a gui already.
errorAlreadyPlan: "&cYour faction already has a plan being processed!"
# This is the error for using '/fr raid' while the other fac has a gui already.
errorOtherAlreadyPlan: "&cThe other faction already has a plan being processed!"
# This is the error for using '/fr raid' when there are already max raids.
errorTooManyRaids:
- "&cThere are too many active friendly raids!"
- "&c Raids can be at most 3 hours long. Use /fraid list to view them."
# This is the error for using '/fr raid' when there is a tournament.
# The way the tournament system works, only the current match factions
# can run /fr raid
errorTournament: "&cA tournament is running! (/fraid tournament) You cannot start a friendly raid now."
# This is the error for using '/fr raid' when a tournament is starting.
errorTournamentStart: "&cA tournament is starting! You cannot start a friendly raid now."
# /fr items
items:
# This is the success message when all items were reclaimed.
allItems: "&aYou have been given all of your items back!"
# This is the partial success message when some items were reclaimed.
# It notifies the player to run the command again with more inventory space.
someItems: "&aYou have been given some of your items back. Claim the rest by clearing some inventory space!"
# This is the message that a player's items have been stored.
# This message is sent when a player is pulled into a FriendlyRaid, and
# the *enableFreeItemChests* setting is enabled. (They use freeItems, not their items)
storedItems: "&aYour items have been stored for you to retrieve later! (/fraid items)"
# This is a notice message that the player has items to reclaim.
notice: "&e&lF&6&lR &7- &aYou have items stored that you can retrieve! (/fraid items)"
# /fr setspawn
setspawn:
# This is the error for setting a raid spawn not in your claims.
errorClaims: "&cYou must set a spawn in your own claims!"
# This is the success message for setting your raid spawn.
success: "&aRespawn Point within this Friendly Raid set to your location!"
# This is the error for running '/fr setspawn' without perms.
# This command is configured to calculate perms based on users in the raid.
# If coleaders or leaders are in the raid, both of those roles can set it.
# Otherwise, all players of the next highest role can use the command.
perms: "&cYou do not have permission in your faction to set the friendly raid respawn location!"
# /fr spectate
spectate:
# This is the error for running spectate while in a friendly raid.
raiding: "&cYou cannot spectate a Friendly Raid while in a raid of your own!"
# This is the error for running spectate while outside of spawn.
safezone: "&cYou must spectate a Friendly Raid from Spawn!"
# This is the error for running spectate on a null faction.
errorUnknownFac: "&cCould not find faction: '{facName}'!"
# This is the error for running spectate on a fac not currently raiding.
noRaidForFac: "&cThat faction is not in a friendly raid!"
# This is the message that their spectate warmup has started.
warmUp: "&aEnabling spectator mode in {seconds} seconds."
# This is the message that their spectate warmup is cancelled.
# This message is sent if they are warming up, and run spectate again during that.
warmUpCancelled: "&cSpectator mode warmup cancelled."
# This is the error when using spectate during a tournament
# and the next match has not started. In tournament mode the spectate
# command does not use a <fac> argument, and instead grabs it automatically.
errorTournamentMatch: "&cThe next tournament match has not started yet!"
# /fr skipOpt
skipOpt:
# This is the error when a player runs skip-opt without permission.
# This command is configured to calculate perms based on users in the raidPlan.
# If coleaders or leaders are in the plan, both of those roles can run it.
# Otherwise, all players of the next highest role can use the command.
noPermission: "&e&lF&6&lR &7- &cYou do not have permission to skip the opt-in!"
# This is the error when a player runs skip-opt again.
alreadySkipped: "&e&lF&6&lR &7- &cYou have already requested to skip the opt-in!"
# This is the error when a player runs skip-opt when they can't.
cant: "&e&lF&6&lR &7- &cYou cannot skip the opt-in at this time!"
# This is specifically when they try to skip, but no one has opted in.
# This is the error when a player runs skip-opt when they can't.
# This is specifically when they try to skip, but no one has opted in.
cantWithNone: "&e&lF&6&lR &7- &cYou cannot skip the opt-in when there are no players in the raid!"
# /fr setProfile
setProfile:
# This is the error when a player runs setProfile as faction-less.
errorSystemFac: "&cYou cannot set your profile while faction-less!"
# This command is configured to calculate perms based on users in the fac.
# If coleaders or leaders are in the fac, both of those roles can run it.
# Otherwise, all players of the next highest role can use the command.
errorNoPerms: "&cYou do not have permission in your fac to use this command!"
# This is the error when a player runs setProfile without any profiles.
errorNoProfiles:
- " "
- "&e&lF&6&lR &7- &cYou have no counters to select!"
- " &7 - &7Create a profile at &f{url}&7!"
# This is the message when a player runs setProfile successfully.
success:
- " "
- "&e&lF&6&lR &7- &aYour tournament profile has been set!"
- " &7 - &7Current Profile: &f{profile}!"
- " &7 - &7It will paste in your next tournament raid!"
# /fr rejoin
rejoin:
# This is the error when a player runs rejoin when their fac isn't in a raid.
errorNoRaid: "&cYour faction is not in a friendly raid!"
errorNotApart: "&cYou cannot rejoin a friendly raid if you are not apart of it!"
errorTooManyPlayers: "&cYour faction has too many players in the raid!"
# /fr top
top:
# This is the base message for /fr top.
# The line containing {topLines} will be replaced with lines of *topLineFormat*
# for each faction in the top list.
message:
- " "
- "&e&lF&6&lR &7- &fFR Top (Page {page} of {maxPages})"
- "{topLines}"
# This format replaces {topLines} as many times as factions to display.
# Placeholders: {rank}, {facTag}, {relationCharToFac}, {wins}
topLineFormat: " &7 - &f{rank}. &{relationCharToFac}{facTag} &7- &f{wins} Wins"
# These messages are for the FriendlyRaid after the RaidPlan has been accepted.
friendlyRaid:
# This is the alert that their world is being generated.
generationStart:
- "&aPlease wait while your friendlyraid world is generated..."
actionBarStatus:
queuing: "&aFriendly Raid In Queue: {place}/{total}"
# This is the text displayed in the action bar while the raid is generated.
# The {percent} placeholder is replaced with the progress percentage.
generating: "&aFriendly Raid Generating: {percent}%"
# This is the alert that their raid world is ready.
genComplete: "&aYour Friendly Raid world is complete!"
# This is the broadcast (to all) that a raid has started.
# {relationCharToFac1/2} = the color character for the player's relation to fac 1/2.
# {fac1/2Tag} = The name of Faction 1/2 in the raid.
# The {money}, {exp}, and {tokens} placeholders show the wager amounts, you
# can remove the ones that aren't enabled (for instance if tokens/tokens are not enabled)
# {spectateButton} is the same button formed in the *frCommand.list* settings
startBroadCast:
- " "
- "&e&lF&6&lR &7- &b'&{relationCharToFac1}{fac1Tag}&b' has challenged '&{relationCharToFac2}{fac2Tag}&b' to a friendly raid!"
- " &bWager: &7${money}, {exp} EXP, {tokens} Tokens"
- " {spectateButton}"
# This is the broadcast (to all) that a raid has ended.
# See above for the faction and wager placeholders (They are the same and can be used here).
# You can use {reason}, {duration}, {fac1Kills}, {fac2Kills}, {fac1Deaths}, and {fac2Deaths}
endBroadCast:
- " "
- "&e&lF&6&lR &7- &bThe raid between '&{relationCharToFac1}{fac1Tag}&b' and '&{relationCharToFac2}{fac2Tag}&b' has ended!"
- " &bReason: &f{reason}"
- " &bDuration: &7{duration}"
- " &bBlocks Off: &7{fac1Tag}: &f{blocksFac1}&7, {fac2Tag}: &f{blocksFac2}"
- " &b{fac1Tag} KD: &7&l{fac1Kills} &7kills, &7&l{fac1Deaths} &7deaths"
- " &b{fac2Tag} KD: &7&l{fac2Kills} &7kills, &7&l{fac2Deaths} &7deaths"
- " &bWager: &7${money}, {exp} EXP, {tokens} Tokens"
# These are the strings that replace {reason} in the end message.
endReasons:
# This is the end reason for when the last player on a fac forfeits.
forfeit: "{factionTag} has forfeited the friendly raid."
disband: "{factionTag} has disbanded their faction."
# This is the end reason for when the last player on a fac leaves the game.
# (Yes it's a win condition if all of the other members leave the game)
noPlayers: "{factionTag} has no players left in the friendly raid."
# This is the default end reason for when one faction breaches the other.
breached: "{winnerTag} breached {loserTag}"
# This is the end reason for when the raid generation was stopped by a restart.
# If generation is interrupted, there's no way to continue safely when it reboots.
restartWhileGen: "A restart caused the pending FriendlyRaid to cancel!"
# This is the error when a player runs a command not allowed in a raid.
deniedCommand: "&cYou do not have permission to use that here."
# This is the error when a player places a block not allowed in a raid.
deniedPlace: "&cYou cannot place this here."
# This is lore added to any freeItem configured.
# This setting allows admins to identify if any freeItems have escaped the raid worlds.
# If you see an item with this lore (outside of a FR world), you should figure out how they
# got it, and then contact KamikazeJAM_YT so he can fix it.
freeItemExtraLore:
- " "
- "&8This item was provided free of charge, to use in a Friendly Raid."
# This is the error when a raid has exceeded the max allowed time.
tooLong: "&cFriendly Raids can be at most 3 hours long. Use /fraid list to view them."
# These are the messages sent while the RaidPlan is being created.
raidPlan:
# These are the messages regarding the initial raidPlan request.
request:
# This is the notice sent to members of a fac that they have a raidPlan to view.
# This plugin is configured to calculate perms based on users in the raidPlan.
# If coleaders or leaders are in the plan, both of those roles will see this message.
# Otherwise, all players of the next highest role will receive the message.
#
# The {wager} placeholder will be replaced by the *wagerFormat* setting below.
# The {accept} and {deny} placeholders will be replaced with clickable buttons,
# you can configure those buttons with *accept* and *deny* below.
message:
- " "
- "&e&lF&6&lR &7- &fIncoming Friendly Raid Request!"
- " &7Requesting Faction: &{relationCharToFac1}{fac1Tag}"
- " &7Wager: &f{wager}"
- " &7To view more info or edit the request, click Accept."
- " &7&lActions: {accept} {deny}"
# This is the format for {wager} in the message above.
# You can use the 3 wager placeholders {money}, {exp}, and {tokens}.
wagerFormat: "${money}, {exp} EXP, {tokens} Tokens"
# These are the button settings for {accept}. You can configure text and hover.
accept:
text: "&2&lAccept"
hover: "&7Click to&2&l accept &7this Friendly Raid"
# These are the button settings for {deny}. You can configure text and hover.
deny:
text: "&c&lDeny"
hover: "&7Click to&c&l deny &7this Friendly Raid"
# This is the error when accepting a plan that is no longer available.
acceptGone: "&e&lF&6&lR &7- &cThis request is not longer available!"
# This is the error when accepting a plan already accepted.
# Placeholders: {name} - the name of the player who accepted the plan.
alreadyAccepted: "&e&lF&6&lR &7- &cThis request has already been accepted by {name}!"
# This is the error when denying a plan already denied.
alreadyDenied: "&e&lF&6&lR &7- &cThis request has already been denied!"
# This is the message when a player denies a raidPlan request.
# Placeholders: {faction},{relationCharToFac1} - the name and color for the denied faction.
denied: "&e&lF&6&lR &7- &7You have&c denied&7 the request from &{relationCharToFac1}{faction}."
# This is the message for your fac, that a raidPlan was denied.
# Placeholders: {faction},{relationCharToFac1} - the name and color for the denied faction.
# {name} - the name of the player who denied the plan.
deniedFac: "&e&lF&6&lR &7- &7{name}&c denied&7 the Friendly Raid request from &{relationCharToFac1}{faction}."
# This is the message for the other fac, that their raidPlan was denied.
# Placeholders: {name} - the name of the player who denied the plan.
deniedOther: "&e&lF&6&lR &7- &7{name}&c denied&7 your faction's Friendly Raid request."
# This is the message that your plan was sent to the other faction.
# Placeholders: {faction},{relationCharToFac1} - the name and color for the denied faction.
sentRequest: "&e&lF&6&lR &7- &7Sending your Friendly Raid request to &{relationCharToFac1}{faction}"
# This is the message that your plan had changes, and was sent to the other fac.
# Placeholders: {faction},{relationCharToFac1} - the name and color for the denied faction.
sentChanges: "&e&lF&6&lR &7- &7Changes to the plan were detected, requesting approval from &{relationCharToFac1}{faction}"
# This is the section with formats for changes of each type.
# These strings should contain {change}, which will be replaced when sent.
changes:
memberCount: "&7 - &fMember Count {change}"
fac1Players: "&7 - &fFaction Players {change}"
fac2Players: "&7 - &fEnemy Players {change}"
baseSize: "&7 - &fBase Size {change}"
baseHeight: "&7 - &fBase Height {change}"
bufferSize: "&7 - &fBuffer Chunks {change}"
ocean: "&7 - &fOcean Chunks {change}"
wallPattern: "&7 - &fWall Pattern {change}"
recorded: "&7 - &fRecorded {change}"
moneyWager: "&7 - &fMoney Wager {change}"
expWager: "&7 - &fExp Wager {change}"
tokensWager: "&7 - &fTokens Wager {change}"
# This is the message sent to the fac2 if fac1 made changes to the plan.
# The line containing {changes} will be completely replaced with lines from *changes* above
# Placeholders: {accept}, {deny}, {relationCharToFac1}, and {fac1Tag}
# Note: {fac1Tag} is the name of the faction that made the changes.
changesMessage:
- " "
- "&e&lF&6&lR &7- &fFriendly Raid Request Changes!"
- " &7Requesting Faction: &{relationCharToFac1}{fac1Tag}"
- "{changes}"
- " &7&lActions: {accept} {deny}"
# This is the format for {change} in the *changes* section above.
# The plugin will replace {old} and {new} respectively
# If you'd like more configuration over this, reach out to KamikazeJAM_YT
changeFormat: "&7(&c{old}&7 -> &a{new}&7)"
# This is the section for the opt-in stage of the raid
# The opt-in stage is after the raidPlan is accepted, and requires all players
# to confirm their participation in the raid. The factions are given 60 seconds
optIn:
# This is the message sent to each player in the raid.
# {click} will be replaced using the 2 following settings.
memberMessage:
- " "
- "&e&lF&6&lR &7- &fIncoming FriendlyRaid!"
- " &7- &fPlease opt-in to this friendly raid"
- " &7 &f in the next 60 seconds with {click}"
# This is the text for {click} in the above setting.
memberMessageClick: "&l/fraid confirm"
# This is the hover text for {click} in the above setting.
memberMessageHover: "&7Click to&f&l confirm&7."
# This is the notice for all raid members that the world generation is starting.
allOpted:
- " "
- "&e&lF&6&lR &7- &fAll members have opted-in to the Friendly Raid!"
- " &7- &fThe raid world will be ready in a few moments!"
# This is the error for confirming when you don't have a raidPlan.
noProposal: "&e&lF&6&lR &7- &cYou do not have an active Raid Plan proposal!"
# These are the messages sent to yourself and others when you confirm.
optedIn:
# Placeholders: {current}, and {needed} (the number of players that have confirmed)
self: "&e&lF&6&lR &7- &aYou have opted in! ({current}/{needed})"
# Placeholders: {name}, {current}, {needed}, and {colorChar}{facName}
others: "&e&lF&6&lR &7- &f{name} has opted in for &{colorChar}{facName} ({current}/{needed})!"
# This is a notice for when a faction is in confirmation stage,
# and one of the factions creates a new plan, overriding their current stage
newPlanDuringOptIn:
- " "
- "&e&lF&6&lR &7- &fA new Raid Plan is being created by {name}!"
- " &7- &fThe current opt-in phase is now cancelled."
# These are the messages during the opt-in phase.
# Specifically the second and third messages regarding opt-in
optInPhase:
# These settings define the text for relations
# This is the {relative} placeholder below.
relativeOptions:
you: "Your Faction"
them: "Their Faction"
both: "Both Factions"
# This section defines the text for if the opt-in fails after the first 60 sec.
failedFirst60:
# The line containing {self_missing} will be completely replaced by
# *selfMissingTitle* then *selfMissingLine* for each player not confirmed.
#
# This plugin is configured to calculate perms based on users in the raidPlan.
# If coleaders or leaders are in the plan, both of those roles will see this message.
# Otherwise, all players of the next highest role will receive the message.
# The line containing {self_missing} will be completely replaced by
# *selfMissingTitle* then *selfMissingLine* for each player not confirmed.
#
# This plugin is configured to calculate perms based on users in the raidPlan.
# If coleaders or leaders are in the plan, both of those roles will see this message.
# Otherwise, all players of the next highest role will receive the message.
leaderMessage:
- " "
- "&e&lF&6&lR &7- &cFailed Raid Confirmation!"
- " &7 - &f{relative} failed to fully opt-in to the Friendly Raid!"
- " &7 - &fYour faction has &e{fac1Count}/{total} players&f, they have &e{fac2Count}/{total}"
- "{self_missing}"
- " &7 - &fIf you wish to continue anyway, please run &6/fraid skip-opt"
- " &7 - &fOtherwise the remaining players will have an additional"
- " &f60 seconds before the raid is&c cancelled."
selfMissingTitle: " &7 - &fThe following players from your faction have not opted-in:"
selfMissingLine: " &7 - {name}"
# This section defines the text for if the opt-in fails after the second 60 sec.
# At this point players cannot opt-in anymore, and leaders must decide if they want to
# raid without them using the skip-opt command.
#
# This plugin is configured to calculate perms based on users in the raidPlan.
# If coleaders or leaders are in the plan, both of those roles will see this message.
# Otherwise, all players of the next highest role will receive the message.
failedSecond60:
- " "
- "&e&lF&6&lR &7- &cFailed Raid Confirmation!"
- " &7 - &f{relative} failed to fully opt-in to the Friendly Raid!"
- " &7 - &fYour faction has &e{fac1Count}/{total} players&f, they have &e{fac2Count}/{total}"
- " &7 - &fIf you you wish to continue anyway, please run &6/fraid skip-opt"
- " &7 - &6Both factions have 15 seconds to skip."
- " &7 - &fOtherwise the raid will be&c cancelled."
# This is the message sent to a leader when they request to skip the opt-in.
# This is the message sent to fac1 leader when fac2 leader requests to skip opt-in.
selfLeaderSkipNotification:
- "&e&lF&6&lR &7- &fYou have requested to skip the opt-in phase! ({count}/2)"
otherLeaderSkipNotification:
- " "
- "&e&lF&6&lR &7- &{colorChar}{facName}&f wants to skip the opt-in phase!"
- " &7 - &fThey have {fac1Count} players, you have {fac2Count}"
- " &7 - &fIf you wish to start with these players, please run /fraid skip-opt"
# This is the message sent to both leaders if they both skip the opt-in.
leaderSkippedToo:
- " "
- "&e&lF&6&lR &7- &fOpt-in phase has been skipped!"
- " &7 - &fBoth factions have opted to skip the rest of the opt-in phase."
- " &7 - &fThe raid will now begin to generate, and will begin shortly!"
# Error messages while in the Raid Plan gui
errors:
lockedForTournament: "&cThis option is locked for your tournament raid!"
# These are Factions lang messages (can't always grab the forks TL, so we use these).
# Please configure them to match the factions messages, otherwise it might look weird.
TL:
GENERIC_NO_FACTION_MATCH: "&cNo faction match found for \"&3%1$s&c\"."
COMMAND_SHOW_NOFACTION_SELF: "&cYou are not in a faction"
GENERIC_ARGS_TOOFEW: "&cToo few arguments. &eUse like this:"
GENERIC_ARGS_TOOMANY: "&cStrange argument \"&3%1$s&3\". &eUse the command like this:"
# This section contains errors for all kinds of stuff.
errors:
# This error is sent if a player runs a command that requires a FriendlyRaid.
# Examples: /fr forfeit or /fr setspawn (both require a Raid)
noRaid: "&cYou are not in a friendly raid!"
# This error is sent if console tries to run a player command.
cmdByPlayer: "&cThis command can only be ran by players!"
# This error is sent if a player tries to open an anvil in a raid world.
noAnvilsInFriendlyRaidWorld: "&cAnvils are not allowed in Friendly Raids"
# This error is sent if a player tries to break the walls of their base.
baseRegionBlockBreak: "&cYou cannot modify your base region!"
# This error is sent if a player is making a raidPlan, but a faction disbands.
raidPlanFacDisbanded: "&cOne of the participating factions has disbanded."
# This error is sent if a player is making a raidPlan, and a player leaves.
raidPlanPlrLeft: "&cA player from a participating faction left, refreshing the gui."
# This error is sent if a player tries to enter a raid world not their own.
enterRaid: "&cYou are not allowed to enter this FriendlyRaid"
# This error is sent if a player is making a raidPlan, and the other fac logs off.
noEnemyPlayers: "&cThe enemy faction no longer has enough players online to friendly raid."
# This error is sent if a player tries to unclaim their base chunks.
unclaimedCore: "&cYou may not unclaim your core base chunks."
unclaimedAll: "&cYou may not unclaim all while in a friendly raid!"
# This error is sent if a player tries to buy something forbidden in the shop.
shopBuyForbidden: "&cYou may not buy this item in a Friendly Raid!"
# This error is sent if a player tries to sell something to the shop.
shopSell: "&cYou may not sell items in a Friendly Raid!"
# This error is sent if a player tries to sell something to ah.
# NOTE: This error and this feature requires that we have supported your AH plugin
# Contact Kore if you'd like to check if we support your AH plugin, or request we add yours
ahSell: "&cYou may not sell items in a Friendly Raid!"
tooManyWallPatterns: "&cYou may only configure 9 wall types for a wall pattern!"
tooFewWallPatterns: "&cYou must configure at least 1 wall type for a wall pattern!"
# These are errors specific to wagering
wager:
# This error is for clicking the wager icon when no currencies are enabled
noCurrenciesForGui: "&cThere are no currencies enabled for wagering!"
# These 6 errors are for clicking increase wager, when a fac doesn't have the funds
notEnoughMoney: "&cYou do not have enough money in your faction for this!"
notEnoughMoneyThem: "&cThe other faction does not have enough money for this!"
notEnoughExp: "&cYou do not have enough exp in your faction for this!"
notEnoughExpThem: "&cThe other faction does not have enough exp for this!"
notEnoughTokens: "&cYou do not have enough tokens in your faction for this!"
notEnoughTokensThem: "&cThe other faction does not have enough tokens for this!"
# These 6 errors are for when a raidPlan detects that a fac no longer has the funds
# If this happens, the plan is closed
noLongerEnoughMoney: "&cYour faction no longer has enough money for your wager."
noLongerEnoughMoneyThem: "&cThe enemy faction no longer has enough money for your wager."
noLongerEnoughExp: "&cYour faction no longer has enough exp for your wager."
noLongerEnoughExpThem: "&cThe enemy faction no longer has enough exp for your wager."
noLongerEnoughTokens: "&cYour faction no longer has enough tokens for your wager."
noLongerEnoughTokensThem: "&cThe enemy faction no longer has enough tokens for your wager."
# These errors are for when a player clicks Confirm in the raidPlan GUI but they can't
accept:
# This error alerts them that they need to select more players for their fac
moreFacMembers: "&cYou need to select more faction members for the current player count."
# This error alerts them that they need to select more players for the other fac
moreEnemyMembers: "&cYou need to select more enemy members for the current player count."
# These errors are for when a player clicks various buttons in the members GUI
members:
# This error alerts them that they cannot increase the # of players further
maxPlayers: "&cThere are already max players in this friendly raid!"
# This error alerts them that they cannot increase the # of players further
# Specifically because there aren't enough players to do that
limited: "&cYou cannot increase the player count any further. One of the participating factions does not have enough players online."
# This error alerts them that they cannot decrease the # of players further
lowest: "&cYou cannot have less than 1 player in a friendly raid."
nextSlideRight: "&cThere are no more slots to scroll to."
nextSlideLeft: "&cYou cannot scroll any further left."
# These errors relate to the profiles GUI
profiles:
# This is the error sent if a player has no profiles
# This will only happen if a player deletes their profile while someone is in a raidPlan
none: "&cCould not find any profiles for that player."
# This error is sent to the raidPlan creator if a world fails to be removed
# This can only occur if the world with the same name still exists, and can't be deleted
# A restart will typically fix these issues
worldCreate: "&cThere was an error creating your friendly raid."
# These errors relate to players and the spectator mode.
spectate:
# This is the error when a player uses a command while in spectator mode warmup.
warmUpCommand: "&cYou cannot use commands during the warmup! Run '/fraid spectate' to exit."
# This is the error when a player uses a command while in spectator mode.
command: "&cYou cannot use commands while spectating! Run '/fraid spectate' to exit."
# This is the message when a player cancels their spectator warmup.
warmupCancel: "&cYour spectating warmup has been cancelled."
# This is the error when a player flies past the maxY.
maxY: "&cYou cannot fly higher than Y: {maxY}."
# These errors relate to the '/fr confirm' command.
frConfirm:
# This is the error when a player tries to leave spawn while confirming for a raid.
regionExit: "&cYou cannot leave safezone while confirming/preparing for a Friendly Raid!"
# This is the error when a player tries to confirm outside of spawn.
notInSafeZone: "&cYou must be at spawn to confirm for a Friendly Raid!"
# This is the error when a player runs a command while they are confirmed for a raid.
noCommandsWhileConfirm: "&cYou cannot use commands while confirming for a Friendly Raid!"
# This is the error when a player opens an inv while they are confirmed for a raid.
noInventoryWhileConfirm: "&cYou cannot use inventories while confirming for a Friendly Raid!"
# This is the alert for a player when they confirm with items.
# These items will be stored in '/fr items' when they teleport to the raid, and
# the enableFreeItemChests config setting is enabled. Otherwise this error won't be sent.
inventoryNotEmpty: "&cYou have items in your inventory! Your items will be stored in &l/fraid items&c to be reclaimed later."
# These errors relate to the '/fr items' command.
items:
# This is the error when a player runs '/fr items' when they cannot.
# Examples: During a raid, during spectator mode.
notAllowed: "&cYou are not allowed to use this command with an active RaidPlan for FriendlyRaid!"
# This is the error when a player runs '/fr items' with nothing to reclaim.
noItems: "&cYou do not have any items to reclaim!"
# This is the error when a player runs '/fr items' in combat.
combatTag: "&cYou cannot reclaim items while combat tagged!"
# These are message relating to tournament mode.
tournament:
# This is the message sent when a tournament is starting.
# Placeholders: {sec} - seconds until the tournament starts
start:
- " "
- "&e&lF&6&lR &7- &fA tournament is starting! ({sec} seconds to join)"
- " &7 - &fType &6/fraid join&f to join the tournament!"
- " &7 - &fType &6/fraid spectate&f to spectate a match!"
- " &7 - &fType &6/fraid tournament&f to view the match schedule!"
# This is the message sent when a tournament signup ends.
signUpEnded:
- " "
- "&e&lF&6&lR &7- &fSign-ups for the tournament have ended!"
# This is the message sent when a tournament match is selected.
# This does not mark the start of the FriendlyRaid, just the selection of the match.
# Players from each fac will still have to create the FriendlyRaid and then it will begin.
nextMatch:
- " "
- "&e&lF&6&lR &7- &fThe next match is starting!"
- " &7 - &fThis match is between &6{fac1}&f and &6{fac2}&f!"
- " &7 - &fType &6/fraid spectate&f to spectate a match!"
- " &7 - &fType &6/fraid tournament&f to view the match schedule!"
- " &7 - &fThe teams have 60 seconds to confirm, then it will begin!"
# This is the message sent when a tournament ends.
# Placeholders: {winner} - the winning fac
end:
- " "
- "&e&lF&6&lR &7- &fThe tournament has ended!"
- " &7 - &fThe winner is &6{winner}&f!"
# This is the message sent when a player runs /fr tournament.
# Placeholders: {fac1} {fac2} - the two facs | {state} - The state from *bracketMatchStates*
# The {remaining} placeholder shows *bracketMessageRemaining* or *bracketMessageRemainingNone*
# If there are matches the {matches} line is replaced with *bracketMessageMatch* for each match
bracketMessage:
- " "
- "&e&lF&6&lR &7- &fThe tournament is in round {round}!"
- " &7 - &7The current match is: &6{fac1} &7vs &6{fac2}&f!"
- " &7 - &7Match State: &f{state}"
- "{remaining}"
- "{matches}"
- " &7 - &7Type &6/fraid spectate&7 to spectate the match!"
# These are the states which replace {state} above
bracketMatchStates:
confirming: "Players Confirming"
generating: "World Generating"
playing: "Factions Raiding"
bracketMessageRemaining: " &7 - &7The remaining matches in this round are:"
bracketMessageRemainingNone: " &7 - &7There are no remaining matches in this round."
bracketMessageMatch: " &7 - &6{fac1} &7vs &6{fac2}"
# This is the global message when a faction joins the tournament.
# Placeholder: {fac} - the fac that joined
facSignedUp: "&e&lF&6&lR &7- &a{fac}&f has signed up for the tournament! Join now with &6/fraid join&f!"
# This is a message sent to a player when they join the server,
# notifying them that they can run /fr rejoin to join their fac in a tournament raid.
joinMessageWithRaid:
- " "
- "&e&lF&6&lR &7- &fYour faction is in a tournament match!"
- " &7 - &fYour fac is currently raiding &6{faction}&f!"
- " &7 - &fType &6/fraid rejoin&f to join them!"
# This is a message sent to a player when they join the server,
# notifying them that there is a tournament ongoing.
joinMessageWithoutRaid:
- " "
- "&e&lF&6&lR &7- &fThere is a tournament running!"
- " &7 - &7Type &6/fraid tournament&7 for more info!"
# This is a message sent to a player who runs /fr join,
# notifying them that a previously defined tournament profile will be used.
infoJoinWithProfile:
- " "
- "&e&lF&6&lR &7- &fYou joined with a previously defined counter!"
- " &7 - &7Your tournament counter profile is: &f{profile}"
- " &7 - &7You can edit the tournament profile at any time with &6/fraid setprofile&f!"
# This error is for players who run '/fr tournament' when a tournament is not running.
errorNotRunning: "&cThere is no tournament running!"
# This error is for players who run '/fr tournament' when a tournament is in signups.
errorHasNotStarted: "&cThe tournament hasn't started yet and matches have not generated!"
# This error is for players who run '/fr join' when a tournament is running.
errorSignUpOver: "&cThe sign up period for the tournament has ended!"
# This error is for players who run '/fr join' when they are already in it.
errorAlreadyIn: "&cYou are already in the tournament!"
# This error is for players who run '/fr join' without fac perms.
errorNoPerms: "&cYou do not have permission in your fac to use this command!"
# This error is for players who run '/fr join' as faction-less.
errorSystemFac: "&cYou cannot use this command as a faction-less!"
# This notice is for facs that join without profiles to select, they
# can select one with '/fraid setprofile', or use the empty box provided
errorJoinNoProfiles:
- " "
- "&e&lF&6&lR &7- &cYou have no counters to join the tournament with!"
- " &7 - &7Your base will spawn with hollow box you can print in!"
- " &7 - &7Create a profile at &f{url}&7!"
- " &7 - &7You can set the tournament profile at any time with &6/fraid setprofile&f!"
# This message is sent to a faction when they join the tournament.
successJoin: "&e&lF&6&lR &7- &fYour faction has joined the tournament!"
# This global message is sent if not enough facs joined the tournament (< 2).
notEnoughFactions: "&cThere are not enough factions to start the tournament! :("
# This global message is sent if an admin manually cancels the tournament.
canceledByAdmin: "&e&lF&6&lR &7- &fThe tournament has been canceled by an admin!"
# This error is sent if a player clicks the wager icon, but wagering for tournaments
# was disabled in the config.
errorWageringDisabled: "&cWagering is disabled for the tournament!"
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